IQ.Pilot Release Commit @ 6d177d4
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@@ -33,10 +33,19 @@ EMOJI_REGEX = re.compile(
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flags=re.UNICODE
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)
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_emoji_font_loaded = False
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def _load_emoji_font() -> ImageFont.FreeTypeFont | None:
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global _emoji_font
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if _emoji_font is None:
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_emoji_font = ImageFont.truetype(str(FONT_DIR.joinpath("NotoColorEmoji.ttf")), 109)
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global _emoji_font, _emoji_font_loaded
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if not _emoji_font_loaded:
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_emoji_font_loaded = True
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try:
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# FONT_DIR is an importlib.resources path. Inside the setup zipapp it points into the archive,
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# so str() yields a path through the .zip that PIL can't open ("cannot open resource"). Read
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# the bytes and hand PIL a file object so it works both on disk and inside the zipapp.
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_emoji_font = ImageFont.truetype(io.BytesIO(FONT_DIR.joinpath("NotoColorEmoji.ttf").read_bytes()), 109)
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except Exception:
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_emoji_font = None # never crash the whole UI over an emoji glyph
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return _emoji_font
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def find_emoji(text):
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@@ -44,12 +53,15 @@ def find_emoji(text):
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def emoji_tex(emoji):
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if emoji not in _cache:
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font = _load_emoji_font()
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if font is None:
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return None
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img = Image.new("RGBA", (128, 128), (0, 0, 0, 0))
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draw = ImageDraw.Draw(img)
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draw.text((0, 0), emoji, font=_load_emoji_font(), embedded_color=True)
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draw.text((0, 0), emoji, font=font, embedded_color=True)
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with io.BytesIO() as buffer:
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img.save(buffer, format="PNG")
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l = buffer.tell()
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buffer.seek(0)
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_cache[emoji] = rl.load_texture_from_image(rl.load_image_from_memory(".png", buffer.getvalue(), l))
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return _cache[emoji]
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return _cache.get(emoji)
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