IQ.Pilot Release Commit @ bec7652
This commit is contained in:
518
iqpilot/system/ui/widgets/list_view.py
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518
iqpilot/system/ui/widgets/list_view.py
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import os
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import pyray as rl
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from collections.abc import Callable
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from abc import ABC
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from iqpilot.system.ui.lib.application import gui_app, FontWeight, MousePos
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from iqpilot.system.ui.lib.multilang import tr
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from iqpilot.system.ui.lib.text_measure import measure_text_cached
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from iqpilot.system.ui.widgets import Widget
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from iqpilot.system.ui.widgets.button import Button, ButtonStyle
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from iqpilot.system.ui.widgets.toggle import Toggle, WIDTH as TOGGLE_WIDTH, HEIGHT as TOGGLE_HEIGHT
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from iqpilot.system.ui.widgets.label import gui_label, UnifiedLabel
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from iqpilot.system.ui.widgets.html_render import HtmlRenderer, ElementType
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ITEM_BASE_WIDTH = 600
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ITEM_BASE_HEIGHT = 170
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ITEM_PADDING = 20
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ITEM_TEXT_FONT_SIZE = 50
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ITEM_TEXT_COLOR = rl.WHITE
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ITEM_TEXT_VALUE_COLOR = rl.Color(170, 170, 170, 255)
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ITEM_DESC_TEXT_COLOR = rl.Color(128, 128, 128, 255)
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ITEM_DESC_FONT_SIZE = 40
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ITEM_DESC_V_OFFSET = 140
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RIGHT_ITEM_PADDING = 20
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ICON_SIZE = 80
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BUTTON_WIDTH = 250
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BUTTON_HEIGHT = 100
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BUTTON_BORDER_RADIUS = 50
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BUTTON_FONT_SIZE = 35
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BUTTON_FONT_WEIGHT = FontWeight.MEDIUM
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TEXT_PADDING = 20
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def _resolve_value(value, default=""):
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if callable(value):
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return value()
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return value if value is not None else default
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# Abstract base class for right-side items
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class ItemAction(Widget, ABC):
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def __init__(self, width: int = BUTTON_HEIGHT, enabled: bool | Callable[[], bool] = True):
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super().__init__()
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self.set_rect(rl.Rectangle(0, 0, width, 0))
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self._enabled_source = enabled
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def get_width_hint(self) -> float:
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# Return's action ideal width, 0 means use full width
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return self._rect.width
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def set_enabled(self, enabled: bool | Callable[[], bool]):
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self._enabled_source = enabled
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@property
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def enabled(self):
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return _resolve_value(self._enabled_source, False)
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class ToggleAction(ItemAction):
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def __init__(self, initial_state: bool = False, width: int = TOGGLE_WIDTH, enabled: bool | Callable[[], bool] = True,
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callback: Callable[[bool], None] | None = None):
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super().__init__(width, enabled)
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self.toggle = Toggle(initial_state=initial_state, callback=callback)
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def set_touch_valid_callback(self, touch_callback: Callable[[], bool]) -> None:
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super().set_touch_valid_callback(touch_callback)
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self.toggle.set_touch_valid_callback(touch_callback)
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def _render(self, rect: rl.Rectangle) -> bool:
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self.toggle.set_enabled(self.enabled)
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clicked = self.toggle.render(rl.Rectangle(rect.x, rect.y + (rect.height - TOGGLE_HEIGHT) / 2, self._rect.width, TOGGLE_HEIGHT))
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return bool(clicked)
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def set_state(self, state: bool):
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self.toggle.set_state(state)
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def get_state(self) -> bool:
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return self.toggle.get_state()
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class ButtonAction(ItemAction):
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def __init__(self, text: str | Callable[[], str], width: int = BUTTON_WIDTH, enabled: bool | Callable[[], bool] = True):
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super().__init__(width, enabled)
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self._text_source = text
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self._value_source: str | Callable[[], str] | None = None
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self._pressed = False
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self._font = gui_app.font(FontWeight.NORMAL)
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self._value_label = UnifiedLabel("", ITEM_TEXT_FONT_SIZE, text_color=ITEM_TEXT_VALUE_COLOR,
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alignment_vertical=rl.GuiTextAlignmentVertical.TEXT_ALIGN_MIDDLE,
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wrap_text=False, scroll=True)
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def pressed():
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self._pressed = True
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self._button = Button(
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self.text,
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font_size=BUTTON_FONT_SIZE,
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font_weight=BUTTON_FONT_WEIGHT,
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button_style=ButtonStyle.LIST_ACTION,
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border_radius=BUTTON_BORDER_RADIUS,
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click_callback=pressed,
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text_padding=0,
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)
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self.set_enabled(enabled)
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def get_width_hint(self) -> float:
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value_text = self.value
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if value_text:
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text_width = measure_text_cached(self._font, value_text, ITEM_TEXT_FONT_SIZE).x
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return text_width + BUTTON_WIDTH + TEXT_PADDING
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else:
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return BUTTON_WIDTH
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def set_touch_valid_callback(self, touch_callback: Callable[[], bool]) -> None:
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super().set_touch_valid_callback(touch_callback)
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self._button.set_touch_valid_callback(touch_callback)
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def set_text(self, text: str | Callable[[], str]):
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self._text_source = text
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def set_value(self, value: str | Callable[[], str]):
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self._value_source = value
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@property
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def text(self):
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return _resolve_value(self._text_source, tr("Error"))
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@property
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def value(self):
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return _resolve_value(self._value_source, "")
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def _render(self, rect: rl.Rectangle) -> bool:
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self._button.set_text(self.text)
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self._button.set_enabled(_resolve_value(self.enabled))
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button_rect = rl.Rectangle(rect.x + rect.width - BUTTON_WIDTH, rect.y + (rect.height - BUTTON_HEIGHT) / 2, BUTTON_WIDTH, BUTTON_HEIGHT)
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self._button.render(button_rect)
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value_text = self.value
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if value_text:
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value_rect = rl.Rectangle(rect.x, rect.y, rect.width - BUTTON_WIDTH - TEXT_PADDING, rect.height)
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if measure_text_cached(self._font, value_text, ITEM_TEXT_FONT_SIZE).x > value_rect.width:
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self._value_label.set_text(value_text)
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self._value_label.set_text_color(ITEM_TEXT_VALUE_COLOR)
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self._value_label.render(value_rect)
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else:
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gui_label(value_rect, value_text, font_size=ITEM_TEXT_FONT_SIZE, color=ITEM_TEXT_VALUE_COLOR,
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font_weight=FontWeight.NORMAL, alignment=rl.GuiTextAlignment.TEXT_ALIGN_LEFT,
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alignment_vertical=rl.GuiTextAlignmentVertical.TEXT_ALIGN_MIDDLE)
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# TODO: just use the generic Widget click callbacks everywhere, no returning from render
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pressed = self._pressed
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self._pressed = False
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return pressed
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class TextAction(ItemAction):
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def __init__(self, text: str | Callable[[], str], color: rl.Color = ITEM_TEXT_COLOR, enabled: bool | Callable[[], bool] = True):
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self._text_source = text
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self.color = color
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self._font = gui_app.font(FontWeight.NORMAL)
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initial_text = _resolve_value(text, "")
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text_width = measure_text_cached(self._font, initial_text, ITEM_TEXT_FONT_SIZE).x
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self._scroll_label = UnifiedLabel(initial_text, ITEM_TEXT_FONT_SIZE, text_color=color,
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alignment_vertical=rl.GuiTextAlignmentVertical.TEXT_ALIGN_MIDDLE,
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wrap_text=False, scroll=True)
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super().__init__(int(text_width + TEXT_PADDING), enabled)
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@property
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def text(self):
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return _resolve_value(self._text_source, tr("Error"))
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def get_width_hint(self) -> float:
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text_width = measure_text_cached(self._font, self.text, ITEM_TEXT_FONT_SIZE).x
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return text_width + TEXT_PADDING
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def _render(self, rect: rl.Rectangle) -> bool:
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text = self.text
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if measure_text_cached(self._font, text, ITEM_TEXT_FONT_SIZE).x > rect.width:
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self._scroll_label.set_text(text)
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self._scroll_label.set_text_color(self.color)
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self._scroll_label.render(rect)
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else:
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gui_label(self._rect, text, font_size=ITEM_TEXT_FONT_SIZE, color=self.color,
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font_weight=FontWeight.NORMAL, alignment=rl.GuiTextAlignment.TEXT_ALIGN_RIGHT,
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alignment_vertical=rl.GuiTextAlignmentVertical.TEXT_ALIGN_MIDDLE)
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return False
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def set_text(self, text: str | Callable[[], str]):
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self._text_source = text
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class DualButtonAction(ItemAction):
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def __init__(self, left_text: str | Callable[[], str], right_text: str | Callable[[], str], left_callback: Callable | None = None,
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right_callback: Callable | None = None, enabled: bool | Callable[[], bool] = True):
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super().__init__(width=0, enabled=enabled) # Width 0 means use full width
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self.left_button = Button(left_text, click_callback=left_callback, button_style=ButtonStyle.NORMAL, text_padding=0)
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self.right_button = Button(right_text, click_callback=right_callback, button_style=ButtonStyle.DANGER, text_padding=0)
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def set_touch_valid_callback(self, touch_callback: Callable[[], bool]) -> None:
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super().set_touch_valid_callback(touch_callback)
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self.left_button.set_touch_valid_callback(touch_callback)
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self.right_button.set_touch_valid_callback(touch_callback)
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def _render(self, rect: rl.Rectangle):
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button_spacing = 30
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button_height = 120
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button_width = (rect.width - button_spacing) / 2
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button_y = rect.y + (rect.height - button_height) / 2
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left_rect = rl.Rectangle(rect.x, button_y, button_width, button_height)
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right_rect = rl.Rectangle(rect.x + button_width + button_spacing, button_y, button_width, button_height)
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# expand one to full width if other is not visible
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if not self.left_button.is_visible:
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right_rect.x = rect.x
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right_rect.width = rect.width
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elif not self.right_button.is_visible:
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left_rect.width = rect.width
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# Render buttons
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self.left_button.render(left_rect)
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self.right_button.render(right_rect)
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class MultipleButtonAction(ItemAction):
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def __init__(self, buttons: list[str | Callable[[], str]], button_width: int, selected_index: int = 0,
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callback: Callable | None = None, enabled: bool | Callable[[], bool] = True):
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super().__init__(width=len(buttons) * button_width + (len(buttons) - 1) * RIGHT_ITEM_PADDING, enabled=enabled)
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self.buttons = buttons
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self.button_width = button_width
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self.selected_button = selected_index
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self.callback = callback
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self._font = gui_app.font(FontWeight.MEDIUM)
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self._enabled_buttons_source: list[bool] | Callable[[int], bool] | None = None
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def set_enabled_buttons(self, enabled_buttons: list[bool] | Callable[[int], bool] | None):
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self._enabled_buttons_source = enabled_buttons
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def _is_button_enabled(self, index: int) -> bool:
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if not self.enabled:
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return False
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if self._enabled_buttons_source is None:
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return True
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if callable(self._enabled_buttons_source):
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return bool(self._enabled_buttons_source(index))
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if 0 <= index < len(self._enabled_buttons_source):
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return bool(self._enabled_buttons_source[index])
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return False
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def set_selected_button(self, index: int):
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if 0 <= index < len(self.buttons):
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self.selected_button = index
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def get_selected_button(self) -> int:
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return self.selected_button
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def _render(self, rect: rl.Rectangle):
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spacing = RIGHT_ITEM_PADDING
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button_y = rect.y + (rect.height - BUTTON_HEIGHT) / 2
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button_count = len(self.buttons)
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button_width = (rect.width - spacing * (button_count - 1)) / button_count
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for i, _text in enumerate(self.buttons):
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button_x = rect.x + i * (button_width + spacing)
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button_rect = rl.Rectangle(button_x, button_y, button_width, BUTTON_HEIGHT)
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button_enabled = self._is_button_enabled(i)
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# Check button state
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mouse_pos = rl.get_mouse_position()
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is_pressed = rl.check_collision_point_rec(mouse_pos, button_rect) and button_enabled and self.is_pressed
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is_selected = i == self.selected_button
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# Button colors
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if is_selected:
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bg_color = rl.Color(51, 171, 76, 255) # Green
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elif is_pressed:
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bg_color = rl.Color(74, 74, 74, 255) # Dark gray
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else:
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bg_color = rl.Color(57, 57, 57, 255) # Gray
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if not button_enabled:
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bg_color = rl.Color(bg_color.r, bg_color.g, bg_color.b, 150) # Dim
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# Draw button
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rl.draw_rectangle_rounded(button_rect, 1.0, 20, bg_color)
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# Draw text
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text = _resolve_value(_text, "")
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font_size = 40
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max_text_width = max(1, button_width - TEXT_PADDING * 2)
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text_size = measure_text_cached(self._font, text, font_size)
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while text_size.x > max_text_width and font_size > 30:
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font_size -= 2
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text_size = measure_text_cached(self._font, text, font_size)
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text_x = button_x + (button_width - text_size.x) / 2
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text_y = button_y + (BUTTON_HEIGHT - text_size.y) / 2
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text_color = rl.Color(228, 228, 228, 255) if button_enabled else rl.Color(150, 150, 150, 255)
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rl.begin_scissor_mode(int(button_rect.x), int(button_rect.y), int(button_rect.width), int(button_rect.height))
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rl.draw_text_ex(self._font, text, rl.Vector2(text_x, text_y), font_size, 0, text_color)
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rl.end_scissor_mode()
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def _handle_mouse_release(self, mouse_pos: MousePos):
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spacing = RIGHT_ITEM_PADDING
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button_y = self._rect.y + (self._rect.height - BUTTON_HEIGHT) / 2
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button_count = len(self.buttons)
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button_width = (self._rect.width - spacing * (button_count - 1)) / button_count
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for i, _ in enumerate(self.buttons):
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button_x = self._rect.x + i * (button_width + spacing)
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button_rect = rl.Rectangle(button_x, button_y, button_width, BUTTON_HEIGHT)
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if rl.check_collision_point_rec(mouse_pos, button_rect):
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if not self._is_button_enabled(i):
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continue
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self.selected_button = i
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if self.callback:
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self.callback(i)
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class ListItem(Widget):
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def __init__(self, title: str | Callable[[], str] = "", icon: str | None = None, description: str | Callable[[], str] | None = None,
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description_visible: bool = False, callback: Callable | None = None,
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action_item: ItemAction | None = None):
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super().__init__()
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self._title = title
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self.set_icon(icon)
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self._description = description
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self.description_visible = description_visible
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self.callback = callback
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self.description_opened_callback: Callable | None = None
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self.action_item = action_item
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self.set_rect(rl.Rectangle(0, 0, ITEM_BASE_WIDTH, ITEM_BASE_HEIGHT))
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self._font = gui_app.font(FontWeight.NORMAL)
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self._html_renderer = HtmlRenderer(text="", text_size={ElementType.P: ITEM_DESC_FONT_SIZE},
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text_color=ITEM_DESC_TEXT_COLOR)
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self._parse_description(self.description)
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# Cached properties for performance
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self._prev_description: str | None = self.description
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def show_event(self):
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self._set_description_visible(False)
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def set_description_opened_callback(self, callback: Callable) -> None:
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self.description_opened_callback = callback
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def set_touch_valid_callback(self, touch_callback: Callable[[], bool]) -> None:
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super().set_touch_valid_callback(touch_callback)
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if self.action_item:
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self.action_item.set_touch_valid_callback(touch_callback)
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def set_parent_rect(self, parent_rect: rl.Rectangle):
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super().set_parent_rect(parent_rect)
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self._rect.width = parent_rect.width
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def _handle_mouse_release(self, mouse_pos: MousePos):
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if not self.is_visible:
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return
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# Check not in action rect
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if self.action_item:
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action_rect = self.get_right_item_rect(self._rect)
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if rl.check_collision_point_rec(mouse_pos, action_rect):
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# Click was on right item, don't toggle description
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return
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self._set_description_visible(not self.description_visible)
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def _set_description_visible(self, visible: bool):
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if self.description and self.description_visible != visible:
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self.description_visible = visible
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# do callback first in case receiver changes description
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if self.description_visible and self.description_opened_callback is not None:
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self.description_opened_callback()
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# Call _update_state to catch any description changes
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self._update_state()
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content_width = int(self._rect.width - ITEM_PADDING * 2)
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self._rect.height = self.get_item_height(self._font, content_width)
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def _update_state(self):
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# Detect changes if description is callback
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new_description = self.description
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if new_description != self._prev_description:
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self._parse_description(new_description)
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def _render(self, _):
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if not self.is_visible:
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return
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# Don't draw items that are not in parent's viewport
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if ((self._rect.y + self.rect.height) <= self._parent_rect.y or
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self._rect.y >= (self._parent_rect.y + self._parent_rect.height)):
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return
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||||
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content_x = self._rect.x + ITEM_PADDING
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text_x = content_x
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||||
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||||
# Only draw title and icon for items that have them
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if self.title:
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# Draw icon if present
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if self.icon:
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rl.draw_texture(self._icon_texture, int(content_x), int(self._rect.y + (ITEM_BASE_HEIGHT - self._icon_texture.height) // 2), rl.WHITE)
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text_x += ICON_SIZE + ITEM_PADDING
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||||
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||||
# Draw main text
|
||||
text_size = measure_text_cached(self._font, self.title, ITEM_TEXT_FONT_SIZE)
|
||||
item_y = self._rect.y + (ITEM_BASE_HEIGHT - text_size.y) // 2
|
||||
rl.draw_text_ex(self._font, self.title, rl.Vector2(text_x, item_y), ITEM_TEXT_FONT_SIZE, 0, ITEM_TEXT_COLOR)
|
||||
|
||||
# Draw description if visible
|
||||
if self.description_visible:
|
||||
content_width = int(self._rect.width - ITEM_PADDING * 2)
|
||||
description_height = self._html_renderer.get_total_height(content_width)
|
||||
description_rect = rl.Rectangle(
|
||||
self._rect.x + ITEM_PADDING,
|
||||
self._rect.y + ITEM_DESC_V_OFFSET,
|
||||
content_width,
|
||||
description_height
|
||||
)
|
||||
self._html_renderer.render(description_rect)
|
||||
|
||||
# Draw right item if present
|
||||
if self.action_item:
|
||||
right_rect = self.get_right_item_rect(self._rect)
|
||||
right_rect.y = self._rect.y
|
||||
if self.action_item.render(right_rect) and self.action_item.enabled:
|
||||
# Right item was clicked/activated
|
||||
if self.callback:
|
||||
self.callback()
|
||||
|
||||
def set_icon(self, icon: str | None):
|
||||
self.icon = icon
|
||||
self._icon_texture = gui_app.texture(os.path.join("icons", self.icon), ICON_SIZE, ICON_SIZE) if self.icon else None
|
||||
|
||||
def set_description(self, description: str | Callable[[], str] | None):
|
||||
self._description = description
|
||||
|
||||
def _parse_description(self, new_desc):
|
||||
self._html_renderer.parse_html_content(new_desc)
|
||||
self._prev_description = new_desc
|
||||
|
||||
@property
|
||||
def title(self):
|
||||
return _resolve_value(self._title, "")
|
||||
|
||||
@property
|
||||
def description(self):
|
||||
return _resolve_value(self._description, "")
|
||||
|
||||
def get_item_height(self, font: rl.Font, max_width: int) -> float:
|
||||
if not self.is_visible:
|
||||
return 0
|
||||
|
||||
height = float(ITEM_BASE_HEIGHT)
|
||||
if self.description_visible:
|
||||
description_height = self._html_renderer.get_total_height(max_width)
|
||||
height += description_height - (ITEM_BASE_HEIGHT - ITEM_DESC_V_OFFSET) + ITEM_PADDING
|
||||
return height
|
||||
|
||||
def get_right_item_rect(self, item_rect: rl.Rectangle) -> rl.Rectangle:
|
||||
if not self.action_item:
|
||||
return rl.Rectangle(0, 0, 0, 0)
|
||||
|
||||
right_width = self.action_item.get_width_hint()
|
||||
if right_width == 0: # Full width action (like DualButtonAction)
|
||||
return rl.Rectangle(item_rect.x + ITEM_PADDING, item_rect.y,
|
||||
item_rect.width - (ITEM_PADDING * 2), ITEM_BASE_HEIGHT)
|
||||
|
||||
# Clip width to available space, never overlapping this Item's title
|
||||
content_width = item_rect.width - (ITEM_PADDING * 2)
|
||||
title_width = measure_text_cached(self._font, self.title, ITEM_TEXT_FONT_SIZE).x
|
||||
right_width = min(content_width - title_width, right_width)
|
||||
|
||||
right_x = item_rect.x + item_rect.width - right_width
|
||||
right_y = item_rect.y
|
||||
return rl.Rectangle(right_x, right_y, right_width, ITEM_BASE_HEIGHT)
|
||||
|
||||
|
||||
# Factory functions
|
||||
def simple_item(title: str | Callable[[], str], callback: Callable | None = None) -> ListItem:
|
||||
return ListItem(title=title, callback=callback)
|
||||
|
||||
|
||||
def toggle_item(title: str | Callable[[], str], description: str | Callable[[], str] | None = None, initial_state: bool = False,
|
||||
callback: Callable | None = None, icon: str = "", enabled: bool | Callable[[], bool] = True) -> ListItem:
|
||||
action = ToggleAction(initial_state=initial_state, enabled=enabled, callback=callback)
|
||||
return ListItem(title=title, description=description, action_item=action, icon=icon)
|
||||
|
||||
|
||||
def button_item(title: str | Callable[[], str], button_text: str | Callable[[], str], description: str | Callable[[], str] | None = None,
|
||||
callback: Callable | None = None, enabled: bool | Callable[[], bool] = True) -> ListItem:
|
||||
action = ButtonAction(text=button_text, enabled=enabled)
|
||||
return ListItem(title=title, description=description, action_item=action, callback=callback)
|
||||
|
||||
|
||||
def text_item(title: str | Callable[[], str], value: str | Callable[[], str], description: str | Callable[[], str] | None = None,
|
||||
callback: Callable | None = None, enabled: bool | Callable[[], bool] = True) -> ListItem:
|
||||
action = TextAction(text=value, color=ITEM_TEXT_VALUE_COLOR, enabled=enabled)
|
||||
return ListItem(title=title, description=description, action_item=action, callback=callback)
|
||||
|
||||
|
||||
def dual_button_item(left_text: str | Callable[[], str], right_text: str | Callable[[], str],
|
||||
left_callback: Callable | None = None, right_callback: Callable | None = None,
|
||||
description: str | Callable[[], str] | None = None, enabled: bool | Callable[[], bool] = True) -> ListItem:
|
||||
action = DualButtonAction(left_text, right_text, left_callback, right_callback, enabled)
|
||||
return ListItem(title="", description=description, action_item=action)
|
||||
|
||||
|
||||
def multiple_button_item(title: str | Callable[[], str], description: str | Callable[[], str], buttons: list[str | Callable[[], str]], selected_index: int,
|
||||
button_width: int = BUTTON_WIDTH, callback: Callable | None = None, icon: str = ""):
|
||||
action = MultipleButtonAction(buttons, button_width, selected_index, callback=callback)
|
||||
return ListItem(title=title, description=description, icon=icon, action_item=action)
|
||||
Reference in New Issue
Block a user