IQ.Pilot Release Commit @ 0798119
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213
selfdrive/ui/mici/onroad/driver_state.py
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213
selfdrive/ui/mici/onroad/driver_state.py
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import pyray as rl
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import numpy as np
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import math
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from cereal import log
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from openpilot.common.filter_simple import FirstOrderFilter
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from openpilot.system.ui.lib.application import gui_app
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from openpilot.system.ui.widgets import Widget
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from openpilot.selfdrive.ui.ui_state import ui_state
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from openpilot.selfdrive.monitoring.helpers import face_orientation_from_net
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AlertSize = log.SelfdriveState.AlertSize
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DEBUG = False
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ACTIVE_ACCENT = rl.Color(0x0C, 0x94, 0x96, 0xFF)
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LOOKING_CENTER_THRESHOLD_UPPER = math.radians(6)
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LOOKING_CENTER_THRESHOLD_LOWER = math.radians(3)
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class DriverStateRenderer(Widget):
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BASE_SIZE = 60
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LINES_ANGLE_INCREMENT = 5
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LINES_STALE_ANGLES = 3.0 # seconds
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def __init__(self, lines: bool = False, inset: bool = False):
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super().__init__()
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self.set_rect(rl.Rectangle(0, 0, self.BASE_SIZE, self.BASE_SIZE))
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self._lines = lines
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self._inset = inset
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# In line mode, track smoothed angles
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assert 360 % self.LINES_ANGLE_INCREMENT == 0
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self._head_angles = {i * self.LINES_ANGLE_INCREMENT: FirstOrderFilter(0.0, 0.1, 1 / gui_app.target_fps) for i in range(360 // self.LINES_ANGLE_INCREMENT)}
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self._is_active = False
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self._is_rhd = False
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self._face_detected = False
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self._should_draw = False
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self._force_active = False
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self._looking_center = False
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self._fade_filter = FirstOrderFilter(0.0, 0.05, 1 / gui_app.target_fps)
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self._pitch_filter = FirstOrderFilter(0.0, 0.05, 1 / gui_app.target_fps, initialized=False)
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self._yaw_filter = FirstOrderFilter(0.0, 0.05, 1 / gui_app.target_fps, initialized=False)
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self._rotation_filter = FirstOrderFilter(0.0, 0.1, 1 / gui_app.target_fps, initialized=False)
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self._looking_center_filter = FirstOrderFilter(0.0, 0.1, 1 / gui_app.target_fps)
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# Load the driver face icons
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self.load_icons()
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def load_icons(self):
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cone_and_person_size = round(56 / self.BASE_SIZE * self._rect.width)
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if self._inset:
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current_inset = (self._rect.width - cone_and_person_size) / 2
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cone_and_person_size = round(cone_and_person_size - current_inset * 2)
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self._dm_person = gui_app.texture("icons_mici/onroad/driver_monitoring/dm_person.png", cone_and_person_size, cone_and_person_size)
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self._dm_cone = gui_app.texture("icons_mici/onroad/driver_monitoring/dm_cone.png", cone_and_person_size, cone_and_person_size)
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self._dm_background = gui_app.texture("icons_mici/onroad/driver_monitoring/dm_background.png", self._rect.width, self._rect.height)
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def set_should_draw(self, should_draw: bool):
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self._should_draw = should_draw
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@property
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def should_draw(self):
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return (self._should_draw and ui_state.sm["selfdriveState"].alertSize == AlertSize.none and
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ui_state.sm.recv_frame["driverStateV2"] > ui_state.started_frame)
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def set_force_active(self, force_active: bool):
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"""Force the dmoji to always appear active (green) regardless of actual state"""
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self._force_active = force_active
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@property
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def effective_active(self) -> bool:
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"""Returns True if dmoji should appear active (either actually active or forced)"""
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return bool(self._force_active or self._is_active)
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@property
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def is_rhd(self) -> bool:
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return self._is_rhd
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def _render(self, _):
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if DEBUG:
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rl.draw_rectangle_lines_ex(self._rect, 1, rl.RED)
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rl.draw_texture(self._dm_background,
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int(self._rect.x),
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int(self._rect.y),
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rl.Color(255, 255, 255, int(255 * self._fade_filter.x)))
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rl.draw_texture(self._dm_person,
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int(self._rect.x + (self._rect.width - self._dm_person.width) / 2),
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int(self._rect.y + (self._rect.height - self._dm_person.height) / 2),
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rl.Color(255, 255, 255, int(255 * 0.9 * self._fade_filter.x)))
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if self.effective_active:
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source_rect = rl.Rectangle(0, 0, self._dm_cone.width, self._dm_cone.height)
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dest_rect = rl.Rectangle(
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self._rect.x + self._rect.width / 2,
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self._rect.y + self._rect.height / 2,
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self._dm_cone.width,
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self._dm_cone.height,
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)
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if not self._lines:
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rl.draw_texture_pro(
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self._dm_cone,
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source_rect,
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dest_rect,
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rl.Vector2(dest_rect.width / 2, dest_rect.height / 2),
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self._rotation_filter.x - 90,
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rl.Color(ACTIVE_ACCENT.r, ACTIVE_ACCENT.g, ACTIVE_ACCENT.b, int(255 * self._fade_filter.x)),
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)
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else:
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# remove old angles
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for angle, f in self._head_angles.items():
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dst_from_current = ((angle - self._rotation_filter.x) % 360) - 180
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target = 1.0 if abs(dst_from_current) <= self.LINES_ANGLE_INCREMENT * 5 else 0.0
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if not self._face_detected:
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target = 0.0
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# Reduce all line lengths when looking center
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if self._looking_center:
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target = np.interp(self._looking_center_filter.x, [0.0, 1.0], [target, 0.45])
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f.update(target)
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self._draw_line(angle, f, self._looking_center)
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def _draw_line(self, angle: int, f: FirstOrderFilter, grey: bool):
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line_length = self._rect.width / 6
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line_length = round(np.interp(f.x, [0.0, 1.0], [0, line_length]))
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line_offset = self._rect.width / 2 - line_length * 2 # ensure line ends within rect
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center_x = self._rect.x + self._rect.width / 2
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center_y = self._rect.y + self._rect.height / 2
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start_x = center_x + (line_offset + line_length) * math.cos(math.radians(angle))
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start_y = center_y + (line_offset + line_length) * math.sin(math.radians(angle))
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end_x = start_x + line_length * math.cos(math.radians(angle))
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end_y = start_y + line_length * math.sin(math.radians(angle))
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color = ACTIVE_ACCENT
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if grey:
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color = rl.Color(166, 166, 166, 255)
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if f.x > 0.01:
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rl.draw_line_ex((start_x, start_y), (end_x, end_y), 12, color)
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def get_driver_data(self):
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sm = ui_state.sm
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dm_state = sm["driverMonitoringState"]
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self._is_active = dm_state.isActiveMode
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self._is_rhd = dm_state.isRHD
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self._face_detected = dm_state.faceDetected
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driverstate = sm["driverStateV2"]
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driver_data = driverstate.rightDriverData if self._is_rhd else driverstate.leftDriverData
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return driver_data
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def _update_state(self):
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# Get monitoring state
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driver_data = self.get_driver_data()
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driver_orient = driver_data.faceOrientation
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if len(driver_orient) != 3:
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return
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# Calibrate orientation so looking straight ahead at the road (instead of at the device) reads
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# (0, 0), using live calibration. Makes the cone point in the correct direction. (stock PR #37149)
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sm = ui_state.sm
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if sm.valid['liveCalibration'] and len(sm['liveCalibration'].rpyCalib) == 3:
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cal_rpy = sm['liveCalibration'].rpyCalib
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else:
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cal_rpy = [0.0, 0.0, 0.0]
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_, pitch, yaw = face_orientation_from_net(driver_orient, driver_data.facePosition, cal_rpy)
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yaw = -yaw # undo sign flip in face_orientation_from_net to match UI convention
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pitch = self._pitch_filter.update(pitch)
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yaw = self._yaw_filter.update(yaw)
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# hysteresis on looking center
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if abs(pitch) < LOOKING_CENTER_THRESHOLD_LOWER and abs(yaw) < LOOKING_CENTER_THRESHOLD_LOWER:
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self._looking_center = True
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elif abs(pitch) > LOOKING_CENTER_THRESHOLD_UPPER or abs(yaw) > LOOKING_CENTER_THRESHOLD_UPPER:
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self._looking_center = False
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self._looking_center_filter.update(1 if self._looking_center else 0)
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if DEBUG:
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pitchd = math.degrees(pitch)
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yawd = math.degrees(yaw)
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rl.draw_line_ex((0, 100), (200, 100), 3, rl.RED)
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rl.draw_line_ex((0, 120), (200, 120), 3, rl.RED)
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pitch_x = 100 + pitchd
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yaw_x = 100 + yawd
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rl.draw_circle(int(pitch_x), 100, 5, rl.GREEN)
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rl.draw_circle(int(yaw_x), 120, 5, rl.GREEN)
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# filter head rotation, handling wrap-around (bias pitch up since calib/DM pose isn't exact,
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# and halve yaw sensitivity)
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rotation = math.degrees(math.atan2((pitch + math.radians(6)) * 2, yaw))
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angle_diff = rotation - self._rotation_filter.x
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angle_diff = ((angle_diff + 180) % 360) - 180
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self._rotation_filter.update(self._rotation_filter.x + angle_diff)
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if not self.should_draw:
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self._fade_filter.update(0.0)
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elif not self.effective_active:
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self._fade_filter.update(0.35)
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else:
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self._fade_filter.update(1.0)
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