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pycapnp/examples/rpc.capnp
2013-12-09 19:49:48 -08:00

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Cap'n Proto

# Copyright (c) 2013, Kenton Varda <temporal@gmail.com>
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice, this
# list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
@0xb312981b2552a250;
# Recall that Cap'n Proto RPC allows messages to contain references to remote objects that
# implement interfaces. These references are called "capabilities", because they both designate
# the remote object to use and confer permission to use it.
#
# Recall also that Cap'n Proto RPC has the feature that when a method call itself returns a
# capability, the caller can begin calling methods on that capability _before the first call has
# returned_. The caller essentially sends a message saying "Hey server, as soon as you finish
# that previous call, do this with the result!". Cap'n Proto's RPC protocol makes this possible.
# As a result, it is more complicated than most.
#
# Cap'n Proto RPC is based heavily on CapTP:
# http://www.erights.org/elib/distrib/captp/index.html
#
# Cap'n Proto RPC takes place between "vats". A vat hosts some set of capabilities and talks to
# other vats through direct bilateral connections. Typically, there is a 1:1 correspondence
# between vats and processes (in the unix sense of the word), although this is not strictly always
# true (one process could run multiple vats, or a distributed vat might live across many processes).
#
# Cap'n Proto does not distinguish between "clients" and "servers" -- this is up to the application.
# Either end of any connection can potentially hold capabilities pointing to the other end, and
# can call methods on those capabilities. In the doc comments below, we use the words "sender"
# and "receiver". These refer to the sender and receiver of an instance of the struct or field
# being documented. Sometimes we refer to a "third-party" which is neither the sender nor the
# receiver.
#
# It is generally up to the vat network implementation to securely verify that connections are made
# to the intended vat as well as to encrypt transmitted data for privacy and integrity. See the
# `VatNetwork` example interface near the end of this file.
#
# Once a connection is formed, nothing interesting can happen until one side sends a Restore
# message to obtain a persistent capability.
#
# Unless otherwise specified, messages must be delivered to the receiving application in the same
# order in which they were initiated by the sending application, just like in E:
# http://erights.org/elib/concurrency/partial-order.html
#
# Since the full protocol is complicated, we define multiple levels of support which an
# implementation may target. For typical applications, level 1 support will be sufficient.
# Comments in this file indicate which level requires the corresponding feature to be
# implemented.
#
# * **Level 0:** The implementation does not support object references. `Restore` is supported
# only for looking up singleton objects which exist for the lifetime of the server, and only
# these singleton objects can receive calls. At this level, the implementation does not support
# object-oriented protocols and is similar in complexity to JSON-RPC or Protobuf "generic
# services". This level should be considered only a temporary stepping-stone toward level 1 as
# the lack of object references drastically changes how protocols are designed. Applications
# _should not_ attempt to design their protocols around the limitations of level 0
# implementations.
#
# * **Level 1:** The implementation supports simple bilateral interaction with object references
# and promise pipelining, but interactions between three or more parties are supported only via
# proxying of objects. E.g. if Alice wants to send Bob a capability pointing to Carol, Alice
# must host a local proxy of Carol and send Bob a reference to that; Bob cannot form a direct
# connection to Carol. Level 1 implementations do not support "join" or "eq" across capabilities
# received from different vats, although they should be supported on capabilities received from
# the same vat. `Restore` is supported only for looking up singleton objects as in level 0.
#
# * **Level 2:** The implementation supports saving, restoring, and deleting persistent
# capabilities.
#
# * **Level 3:** The implementation supports three-way interactions but does not implement "Join"
# operations. The implementation can be used effectively on networks that do not require joins,
# or to implement objects that never need to be joined.
#
# * **Level 4:** The entire protocol is implemented, including joins.
#
# Note that an implementation must also support specific networks (transports), as described in
# the "Network-specific Parameters" section below. An implementation might have different levels
# depending on the network used.
#
# New implementations of Cap'n Proto should start out targeting the simplistic two-party network
# type as defined in `rpc-twoparty.capnp`. With this network type, level 3 is irrelevant and
# levels 2 and 4 are much easier than usual to implement. When such an implementation is paired
# with a container proxy, the contained app effectively gets to make full use of the proxy's
# network at level 4. And since Cap'n Proto IPC is extremely fast, it may never make sense to
# bother implementing any other vat network protocol -- just use the correct container type and get
# it for free.
using Cxx = import "c++.capnp";
$Cxx.namespace("capnp::rpc");
# ========================================================================================
# The Four Tables
#
# Cap'n Proto RPC connections are stateful (although an application built on Cap'n Proto could
# export a stateless interface). As in CapTP, for each open connection, a vat maintains four state
# tables: questions, answers, imports, and exports. See the diagram at:
# http://www.erights.org/elib/distrib/captp/4tables.html
#
# The question table corresponds to the other end's answer table, and the imports table corresponds
# to the other end's exports table.
#
# The entries in each table are identified by ID numbers (defined below as 32-bit integers). These
# numbers are always specific to the connection; a newly-established connection starts with no
# valid IDs. Since low-numbered IDs will pack better, it is suggested that IDs be assigned like
# Unix file descriptors -- prefer the lowest-number ID that is currently available.
#
# IDs in the questions/answers tables are chosen by the questioner and generally represent method
# calls that are in progress.
#
# IDs in the imports/exports tables are chosen by the exporter and generally represent objects on
# which methods may be called. Exports may be "settled", meaning the exported object is an actual
# object living in the exporter's vat, or they may be "promises", meaning the exported object is
# the as-yet-unknown result of an ongoing operation and will eventually be resolved to some other
# object once that operation completes. Calls made to a promise will be forwarded to the eventual
# target once it is known. The eventual replacement object does *not* take the same ID as the
# promise, as it may turn out to be an object that is already exported (so already has an ID) or
# may even live in a completely different vat (and so won't get an ID on the same export table
# at all).
#
# IDs can be reused over time. To make this safe, we carefully define the lifetime of IDs. Since
# messages using the ID could be traveling in both directions simultaneously, we must define the
# end of life of each ID _in each direction_. The ID is only safe to reuse once it has been
# released by both sides.
#
# When a Cap'n Proto connection is lost, everything on the four tables is lost. All questions are
# canceled and throw exceptions. All imports become broken (all methods throw exceptions). All
# exports and answers are implicitly released. The only things not lost are persistent
# capabilities (`SturdyRef`s). The application must plan for this and should respond by
# establishing a new connection and restoring from these persistent capabilities.
using QuestionId = UInt32;
# **(level 0)**
#
# Identifies a question in the questions/answers table. The questioner (caller) chooses an ID
# when making a call. The ID remains valid in caller -> callee messages until a Finish
# message is sent, and remains valid in callee -> caller messages until a Return message is sent.
using ExportId = UInt32;
# **(level 1)**
#
# Identifies an exported capability or promise in the exports/imports table. The exporter chooses
# an ID before sending a capability over the wire. If the capability is already in the table, the
# exporter should reuse the same ID. If the ID is a promise (as opposed to a settled capability),
# this must be indicated at the time the ID is introduced; in this case, the importer shall expect
# a later Resolve message which replaces the promise.
#
# ExportIds are subject to reference counting. When an `ExportId` is sent embedded in an
# CapDescriptor, the export's reference count is incremented. The reference count is
# later decremented by a `Release` message. Since the `Release` message can specify an arbitrary
# number by which to reduce the reference count, the importer should usually batch reference
# decrements and only send a `Release` when it believes the reference count has hit zero. Of
# course, it is possible that a new reference to the released object is in-flight at the time
# that the `Release` message is sent, so it is necessary for the exporter to keep track of the
# reference count on its end as well to avoid race conditions.
#
# When an `ExportId` is received as part of a exporter -> importer message but not embedded in a
# question or answer, its reference count must be incremented unless otherwise specified.
#
# An `ExportId` remains valid in importer -> exporter messages until its reference count reaches
# zero and a `Release` message has been sent to release it.
#
# When a connection is lost, all exports are implicitly released. It is not possible to restore
# a connection state (or, restoration should be implemented at the transport layer without the RPC
# layer knowing that anything happened).
# ========================================================================================
# Messages
struct Message {
# An RPC connection is a bi-directional stream of Messages.
union {
unimplemented @0 :Message;
# When a peer receives a message of a type it doesn't recognize or doesn't support, it
# must immediately echo the message back to the sender in `unimplemented`. The sender is
# then able to examine the message and decide how to deal with it being unimplemented.
#
# For example, say `resolve` is received by a level 0 implementation (because a previous call
# or return happened to contain a promise). The receiver will echo it back as `unimplemented`.
# The sender can then simply release the cap to which the promise had resolved, thus avoiding
# a leak.
#
# For any message type that introduces a question, if the message comes back unimplemented,
# the sender may simply treat it as if the question failed with an exception.
#
# In cases where there is no sensible way to react to an `unimplemented` message (without
# resource leaks or other serious problems), the connection may need to be aborted. This is
# a gray area; different implementations may take different approaches.
abort @1 :Exception;
# Sent when a connection is being aborted due to an unrecoverable error. This could be e.g.
# because the sender received an invalid or nonsensical message (`isCallersFault` is true) or
# because the sender had an internal error (`isCallersFault` is false). The sender will shut
# down the outgoing half of the connection after `abort` and will completely close the
# connection shortly thereafter (it's up to the sender how much of a time buffer they want to
# offer for the client to receive the `abort` before the connection is reset).
# Level 0 features -----------------------------------------------
call @2 :Call; # Begin a method call.
return @3 :Return; # Complete a method call.
finish @4 :Finish; # Release a returned answer / cancel a call.
# Level 1 features -----------------------------------------------
resolve @5 :Resolve; # Resolve a previously-sent promise.
release @6 :Release; # Release a capability so that the remote object can be deallocated.
disembargo @13 :Disembargo; # Lift an embargo used to enforce E-order over promise resolution.
# Level 2 features -----------------------------------------------
save @7 :Save; # Save a capability persistently.
restore @8 :Restore; # Restore a persistent capability from a previous connection.
delete @9 :Delete; # Delete a persistent capability.
# Level 3 features -----------------------------------------------
provide @10 :Provide; # Provide a capability to a third party.
accept @11 :Accept; # Accept a capability provided by a third party.
# Level 4 features -----------------------------------------------
join @12 :Join; # Directly connect to the common root of two or more proxied caps.
}
}
# Level 0 message types ----------------------------------------------
struct Call {
# **(level 0)**
#
# Message type initiating a method call on a capability.
questionId @0 :QuestionId;
# A number, chosen by the caller, which identifies this call in future messages. This number
# must be different from all other calls originating from the same end of the connection (but
# may overlap with question IDs originating from the opposite end). A fine strategy is to use
# sequential question IDs, but the recipient should not assume this.
#
# A question ID can be reused once both:
# - A matching Return has been received from the callee.
# - A matching Finish has been sent from the caller.
target @1 :MessageTarget;
# The object that should receive this call.
interfaceId @2 :UInt64;
# The type ID of the interface being called. Each capability may implement multiple interfaces.
methodId @3 :UInt16;
# The ordinal number of the method to call within the requested interface.
allowThirdPartyTailCall @8 :Bool = false;
# Indicates whether or not the receiver is allowed to send a `Return` containing
# `acceptFromThirdParty`. Level 3 implementations should set this true. Otherwise, the callee
# will have to proxy the return in the case of a tail call to a third-party vat.
params @4 :Payload;
# The call parameters. `params.content` is a struct whose fields correspond to the parameters of
# the method.
sendResultsTo :union {
# Where should the return message be sent?
caller @5 :Void;
# Send the return message back to the caller (the usual).
yourself @6 :Void;
# **(level 1)**
#
# Don't actually return the results to the sender. Instead, hold on to them and await
# instructions from the sender regarding what to do with them. In particular, the sender
# may subsequently send a `Return` for some other call (which the receiver had previously made
# to the sender) with `takeFromOtherAnswer` set. The results from this call are then used
# as the results of the other call.
#
# When `yourself` is used, the receiver must still send a `Return` for the call, but sets the
# field `resultsSentElsewhere` in that `Return` rather than including the results.
#
# This feature can be used to implement tail calls in which a call from Vat A to Vat B ends up
# returning the result of a call from Vat B back to Vat A.
#
# In particular, the most common use case for this feature is when Vat A makes a call to a
# promise in Vat B, and then that promise ends up resolving to a capability back in Vat A.
# Vat B must forward all the queued calls on that promise back to Vat A, but can set `yourself`
# in the calls so that the results need not pass back through Vat B.
#
# For example:
# - Alice, in Vat A, call foo() on Bob in Vat B.
# - Alice makes a pipelined call bar() on the promise returned by foo().
# - Later on, Bob resolves the promise from foo() to point at Carol, who lives in Vat A (next
# to Alice).
# - Vat B dutifully forwards the bar() call to Carol. Let us call this forwarded call bar'().
# Notice that bar() and bar'() are travelling in opposite directions on the same network
# link.
# - The `Call` for bar'() has `sendResultsTo` set to `yourself`, with the value being the
# question ID originally assigned to the bar() call.
# - Vat A receives bar'() and delivers it to Carol.
# - When bar'() returns, Vat A immediately takes the results and returns them from bar().
# - Meanwhile, Vat A sends a `Return` for bar'() to Vat B, with `resultsSentElsewhere` set in
# place of results.
# - Vat A sends a `Finish` for that call to Vat B.
# - Vat B receives the `Return` for bar'() and sends a `Return` for bar(), with
# `receivedFromYourself` set in place of the results.
# - Vat B receives the `Finish` for bar() and sends a `Finish` to bar'().
thirdParty @7 :RecipientId;
# **(level 3)**
#
# The call's result should be returned to a different vat. The receiver (the callee) expects
# to receive an `Accept` message from the indicated vat, and should return the call's result
# to it, rather than to the sender of the `Call`.
#
# This operates much like `yourself`, above, except that Carol is in a separate Vat C. `Call`
# messages are sent from Vat A -> Vat B and Vat B -> Vat C. A `Return` message is sent from
# Vat B -> Vat A that contains `acceptFromThirdParty` in place of results. When Vat A sends
# an `Accept` to Vat C, it receives back a `Return` containing the call's actual result. Vat C
# also sends a `Return` to Vat B with `resultsSentElsewhere`.
}
}
struct Return {
# **(level 0)**
#
# Message type sent from callee to caller indicating that the call has completed.
questionId @0 :QuestionId;
# Question ID which is being answered, as specified in the corresponding Call.
releaseParamCaps @1 :Bool = true;
# If true, all capabilities that were in the params should be considered released. The sender
# must not send separate `Release` messages for them. Level 0 implementations in particular
# should always set this true. This defaults true because if level 0 implementations forgot to
# set it they'd never notice (just silently leak caps), but if level >=1 implementations forget
# set it false they'll quickly get errors.
union {
results @2 :Payload;
# The result.
#
# For regular method calls, `results.content` points to the result struct.
#
# For a `Return` in response to an `Accept`, `results` contains a single capability (rather
# than a struct), and `results.content` is just a capability pointer with index 0. A `Finish`
# is still required in this case.
exception @3 :Exception;
# Indicates that the call failed and explains why.
canceled @4 :Void;
# Indicates that the call was canceled due to the caller sending a Finish message
# before the call had completed.
resultsSentElsewhere @5 :Void;
# This is set when returning from a `Call` which had `sendResultsTo` set to something other
# than `caller`.
takeFromOtherAnswer @6 :QuestionId;
# The sender has also sent (before this message) a `Call` with the given question ID and with
# `sendResultsTo.yourself` set, and the results of that other call should be used as the
# results here.
acceptFromThirdParty @7 :ThirdPartyCapId;
# **(level 3)**
#
# The caller should contact a third-party vat to pick up the results. An `Accept` message
# sent to the vat will return the result. This pairs with `Call.sendResultsTo.thirdParty`.
}
}
struct Finish {
# **(level 0)**
#
# Message type sent from the caller to the callee to indicate:
# 1) The questionId will no longer be used in any messages sent by the callee (no further
# pipelined requests).
# 2) Any capabilities in the results other than the ones listed below should be implicitly
# released.
# 3) If the call has not returned yet, the caller no longer cares about the result. If nothing
# else cares about the result either (e.g. there are to other outstanding calls pipelined on
# the result of this one) then the callee may wish to immediately cancel the operation and
# send back a Return message with "canceled" set. However, implementations are not requried
# to support premature cancellation -- instead, the implementation may wait until the call
# actually completes and send a normal `Return` message.
#
# TODO(someday): Should we separate (1) and (2)? It would be possible and useful to notify the
# server that it doesn't need to keep around the response to service pipeline requests even
# though the caller still wants to receive it / hasn't yet finished processing it. It could
# also be useful to notify the server that it need not marshal the results because the caller
# doesn't want them anyway, even if the caller is still sending pipelined calls, although this
# seems less useful (just saving some bytes on the wire).
questionId @0 :QuestionId;
# ID of the call whose result is to be released.
releaseResultCaps @1 :Bool = true;
# If true, all capabilities that were in the results should be considered released. The sender
# must not send separate `Release` messages for them. Level 0 implementations in particular
# should always set this true. This defaults true because if level 0 implementations forgot to
# set it they'd never notice (just silently leak caps), but if level >=1 implementations forget
# set it false they'll quickly get errors.
}
# Level 1 message types ----------------------------------------------
struct Resolve {
# **(level 1)**
#
# Message type sent to indicate that a previously-sent promise has now been resolved to some other
# object (possibly another promise) -- or broken, or canceled.
#
# Keep in mind that it's possible for a `Resolve` to be sent to a level 0 implementation that
# doesn't implement it. For example, a method call or return might contain a capability in the
# payload. Normally this is fine even if the receiver is level 0, because they will implicitly
# release all such capabilities on return / finish. But if the cap happens to be a promise, then
# a follow-up `Resolve` will be sent regardless of this release. The level 0 receiver will reply
# with an `unimplemented` message. The sender (of the `Resolve`) can respond to this as if the
# receiver had immediately released any capability to which the promise resolved.
promiseId @0 :ExportId;
# The ID of the promise to be resolved.
#
# Unlike all other instances of `ExportId` sent from the exporter, the `Resolve` message does
# _not_ increase the reference count of `promiseId`.
#
# When an export ID sent over the wire (e.g. in a `CapDescriptor`) is indicated to be a promise,
# this indicates that the sender will follow up at some point with a `Resolve` message. If the
# same `promiseId` is sent again before `Resolve`, still only one `Resolve` is sent. If the
# same ID is sent again later _after_ a `Resolve`, it can only be because the export's
# reference count hit zero in the meantime and the ID was re-assigned to a new export, therefore
# this later promise does _not_ correspond to the earlier `Resolve`.
#
# If a promise ID's reference count reaches zero before a `Resolve` is sent, the `Resolve`
# message may or may not still be sent (in particular, the `Resolve` may have already been
# in-flight when `Release` was sent). Thus a `Resolve` may be received for a promise of which
# the receiver has no knowledge, because it already released it earlier. In this case, the
# receiver should immediately release the capability to which the promise resolved, if
# applicable.
union {
cap @1 :CapDescriptor;
# The object to which the promise resolved.
#
# The sender promises that from this point forth, until `promiseId` is released, it shall
# simply forward all messages to the capability designated by `cap`. This is true even if
# `cap` itself happens to desigate another promise, and that other promise later resolves --
# messages sent to `promiseId` shall still go to that other promise, not to its resolution.
# This is important in the case that the receiver of the `Resolve` ends up sending a
# `Disembargo` message towards `promiseId` in order to control message ordering -- that
# `Disembargo` really needs to reflect back to exactly the object designated by `cap` even
# if that object is itself a promise.
exception @2 :Exception;
# Indicates that the promise was broken.
}
}
struct Release {
# **(level 1)**
#
# Message type sent to indicate that the sender is done with the given capability and the receiver
# can free resources allocated to it.
id @0 :ExportId;
# What to release.
referenceCount @1 :UInt32;
# The amount by which to decrement the reference count. The export is only actually released
# when the reference count reaches zero.
}
struct Disembargo {
# **(level 1)**
#
# Message sent to indicate that an embargo on a recently-resolved promise may now be lifted.
#
# Embargos are used to enforce E-order in the presence of promise resolution. That is, if an
# application makes two calls foo() and bar() on the same capability reference, in that order,
# the calls should be delivered in the order in which they were made. But if foo() is called
# on a promise, and that promise happens to resolve before bar() is called, then the two calls
# may travel different paths over the network, and thus could arrive in the wrong order. In
# this case, the call to `bar()` must be embargoed, and a `Disembargo` message must be sent along
# the same path as `foo()` to ensure that the `Disembargo` arrives after `foo()`. Once the
# `Disembargo` arrives, `bar()` can then be delivered.
#
# There are two particular cases where embargos are important. Consider object Alice, in Vat A,
# who holds a promise P, pointing towards Vat B, which eventually resolves to Carol. The two
# cases are:
# - Carol lives in Vat A, i.e. next to Alice. In this case, Vat A needs to send a `Disembargo`
# message that echos through Vat B and back, to ensure that all pipelined calls on the promise
# have been delivered.
# - Carol lives in a different Vat C. When the promise resolves, a three-party handoff occurs
# (see `Provide` and `Accept`, which constitute level 3 of the protocol). In this case, we
# piggyback on the state that has already been set up to handle the handoff: the `Accept`
# message (from Vat A to Vat C) is embargoed, as are all pipelined messages sent to it, while
# a `Disembargo` message is sent from Vat A through Vat B to Vat C. See `Accept.embargo` for
# an example.
#
# Note that in the case where Carol actually lives in Vat B (i.e., the same vat that the promise
# already pointed at), no embargo is needed, because the pipelined calls are delivered over the
# same path as the later direct calls.
#
# An alternative strategy for enforcing E-order over promise resolution could be for Vat A to
# implement the embargo internally. When Vat A is notified of promise resolution, it could
# send a dummy no-op call to promise P and wait for it to complete. Until that call completes,
# all calls to the capability are queued locally. This strategy works, but is pessimistic:
# in the three-party case, it requires an A -> B -> C -> B -> A round trip before calls can start
# being delivered directly to from Vat A to Vat C. The `Disembargo` message allows latency to be
# reduced. (In the two-party loopback case, the `Disembargo` message is just a more explicit way
# of accomplishing the same thing as a no-op call, but isn't any faster.)
target @0 :MessageTarget;
# What is to be disembargoed.
using EmbargoId = UInt32;
# Used in `senderLoopback` and `receiverLoopback`, below.
context :union {
senderLoopback @1 :EmbargoId;
# The sender is requesting a disembargo on a promise which is known to resolve back to a
# capability hoste by the sender. As soon as the receiver has echoed back all pipelined calls
# on this promise, it will deliver the Disembargo back to the sender with `receiverLoopback`
# set to the same value as `senderLoopback`. This value is chosen by the sender, and since
# it is also consumed be the sender, the sender can use whatever strategy it wants to make sure
# the value is unambiguous.
#
# The receiver must verify that the target capability actually resolves back to the sender's
# vat. Otherwise, the sender has committed a protocol error and should be disconnected.
receiverLoopback @2 :EmbargoId;
# The receiver previously sent a `senderLoopback` Disembargo towards a promise resolving to
# this capability, and that Disembargo is now being echoed back.
accept @3 :Void;
# **(level 3)**
#
# The sender is requesting a disembargo on a promise which is known to resolve to a third-party
# capability which the sender is currently in the process of accepting (using `Accept`).
# The receiver of this `Disembargo` has an outstanding `Provide` on said capability. The
# receiver should now send a `Disembargo` with `provide` set to the question ID of that
# `Provide` message.
#
# See `Accept.embargo` for an example.
provide @4 :QuestionId;
# **(level 3)**
#
# The sender is requesting a disembargo on a capability currently being provided to a third
# party. The question ID identifies the `Provide` message previously sent by the sender to
# this capability. On receipt, the receiver (the capability host) shall release the embargo
# on the `Accept` message that it has received from the third party. See `Accept.embargo` for
# an example.
}
}
# Level 2 message types ----------------------------------------------
struct Save {
# **(level 2)**
#
# Message type sent to save a capability persistently so that it can be restored by a future
# connection. Not all capabilities can be saved -- application interfaces should define which
# capabilities support this and which do not.
questionId @0 :QuestionId;
# A new question ID identifying this request, which will eventually receive a Return
# message whose `results` is a SturdyRef.
target @1 :MessageTarget;
# What is to be saved.
}
struct Restore {
# **(mostly level 2)**
#
# Message type sent to restore a persistent capability obtained during a previous connection, or
# through other means.
#
# Level 0/1 implementations need to implement a limited version of `Restore` only for the purpose
# of bootstrapping a new connection (otherwise, there would be no objects to which to address
# methods). These levels may simply implement public singleton services that exist for the
# lifetime of the host process and probably have non-secret names. A level 0 receiver of
# `Restore` should never actually send a `Return` message, but should simply expect `Call`
# messages addressed to the `PromisedAnswer` corresponding to the `Restore`. A level 0 sender
# of `Restore` can ignore the corresponding `Return` and just keep addressing the
# `PromisedAnswer`.
questionId @0 :QuestionId;
# A new question ID identifying this request, which will eventually receive a Return message
# containing the restored capability.
objectId @1 :SturdyRefObjectId;
# Designates the capability to restore.
}
struct Delete {
# **(level 2)**
#
# Message type sent to delete a previously-saved persistent capability. In other words, this
# means "this ref will no longer be used in the future", so that the host can potentially
# garbage collect resources associated with it. Note that if any ExportId still refers to a
# capability restored from this ref, that export should still remain valid until released.
#
# Different applications may define different policies regarding saved capability lifetimes that
# may or may not rely on `Delete`. For the purpose of implementation freedom, a receiver is
# allowed to silently ignore a delete request for a reference it doesn't recognize. This way,
# a persistent capability could be given an expiration time, after which the capability is
# automatically deleted, and any future `Delete` message is ignored.
#
# A client must send no more than one `Delete` message for any given `Save`, so that a host
# can potentially implement reference counting. However, hosts should be wary of reference
# counting across multiple clients, as a malicious client could of course send multiple
# `Delete`s.
questionId @0 :QuestionId;
# A new question ID identifying this request, which will eventually receive a Return message
# with an empty (null) result.
objectId @1 :SturdyRefObjectId;
# Designates the capability to delete.
}
# Level 3 message types ----------------------------------------------
struct Provide {
# **(level 3)**
#
# Message type sent to indicate that the sender wishes to make a particular capability implemented
# by the receiver available to a third party for direct access (without the need for the third
# party to proxy through the sender).
#
# (In CapTP, `Provide` and `Accept` are methods of the global `NonceLocator` object exported by
# every vat. In Cap'n Proto, we bake this into the core protocol.)
questionId @0 :QuestionId;
# Question ID to be held open until the recipient has received the capability. A result will
# be returned once the third party has successfully received the capability. The sender must
# at some point send a `Finish` message as with any other call, and such a message can be
# used to cancel the whole operation.
target @1 :MessageTarget;
# What is to be provided to the third party.
recipient @2 :RecipientId;
# Identity of the third party which is expected to pick up the capability.
}
struct Accept {
# **(level 3)**
#
# Message type sent to pick up a capability hosted by the receiving vat and provided by a third
# party. The third party previously designated the capability using `Provide`.
#
# This message is also used to pick up a redirected return -- see `Return.redirect`.
questionId @0 :QuestionId;
# A new question ID identifying this accept message, which will eventually receive a Return
# message containing the provided capability (or the call result in the case of a redirected
# return).
provision @1 :ProvisionId;
# Identifies the provided object to be picked up.
embargo @2 :Bool;
# If true, this accept shall be temporarily embargoed. The resulting `Return` will not be sent,
# and any pipelined calls will not be delivered, until the embargo is released. The receiver
# (the capability host) will expect the provider (the vat that sent the `Provide` message) to
# eventually send a `Disembargo` message with the field `context.provide` set to the question ID
# of the original `Provide` message. At that point, the embargo is released and the queued
# messages are delivered.
#
# For example:
# - Alice, in Vat A, holds a promise P, which currently points toward Vat B.
# - Alice calls foo() on P. The `Call` message is sent to Vat B.
# - The promise P in Vat B ends up resolving to Carol, in Vat C.
# - Vat B sends a `Provide` message to Vat C, identifying Vat A as the recipient.
# - Vat B sends a `Resolve` message to Vat A, indicating that the promise has resolved to a
# `ThirdPartyCapId` identifying Carol in Vat C.
# - Vat A sends an `Accept` message to Vat C to pick up the capability. Since Vat A knows that
# it has an outstanding call to the promise, it sets `embargo` to `true` in the `Accept`
# message.
# - Vat A sends a `Disembargo` message to Vat B on promise P, with `context.accept` set.
# - Alice makes a call bar() to promise P, which is now pointing towards Vat C. Alice doesn't
# know anything about the mechanics of promise resolution happening under the hood, but she
# expects that bar() will be delivered after foo() because that is the order in which she
# initiated the calls.
# - Vat A sends the bar() call to Vat C, as a pipelined call on the result of the `Accept` (which
# hasn't returned yet, due to the embargo). Since calls to the newly-accepted capability
# are embargoed, Vat C does not deliver the call yet.
# - At some point, Vat B forwards the foo() call from the beginning of this example on to Vat C.
# - Vat B forwards the `Disembargo` from Vat A on to vat C. It sets `context.provide` to the
# question ID of the `Provide` message it had sent previously.
# - Vat C receives foo() before `ReleaseEmbargo`, thus allowing it to correctly deliver foo()
# before delivering bar().
# - Vat C receives `ReleaseEmbargo` from Vat B. It can now send a `Return` for the `Accept` from
# Vat A, as well as deliver bar().
}
# Level 4 message types ----------------------------------------------
struct Join {
# **(level 4)**
#
# Message type sent to implement E.join(), which, given a number of capabilities which are
# expected to be equivalent, finds the underlying object upon which they all agree and forms a
# direct connection to it, skipping any proxies which may have been constructed by other vats
# while transmitting the capability. See:
# http://erights.org/elib/equality/index.html
#
# Note that this should only serve to bypass fully-transparent proxies -- proxies that were
# created merely for convenience, without any intention of hiding the underlying object.
#
# For example, say Bob holds two capabilities hosted by Alice and Carol, but he expects that both
# are simply proxies for a capability hosted elsewhere. He then issues a join request, which
# operates as follows:
# - Bob issues Join requests on both Alice and Carol. Each request contains a different piece
# of the JoinKey.
# - Alice is proxying a capability hosted by Dana, so forwards the request to Dana's cap.
# - Dana receives the first request and sees that the JoinKeyPart is one of two. She notes that
# she doesn't have the other part yet, so she records the request and responds with a
# JoinResult.
# - Alice relays the JoinAswer back to Bob.
# - Carol is also proxying a capability from Dana, and so forwards her Join request to Dana as
# well.
# - Dana receives Carol's request and notes that she now has both parts of a JoinKey. She
# combines them in order to form information needed to form a secure connection to Bob. She
# also responds with another JoinResult.
# - Bob receives the responses from Alice and Carol. He uses the returned JoinResults to
# determine how to connect to Dana and attempts to form the connection. Since Bob and Dana now
# agree on a secret key which neither Alice nor Carol ever saw, this connection can be made
# securely even if Alice or Carol is conspiring against the other. (If Alice and Carol are
# conspiring _together_, they can obviously reproduce the key, but this doesn't matter because
# the whole point of the join is to verify that Alice and Carol agree on what capability they
# are proxying.)
#
# If the two capabilities aren't actually proxies of the same object, then the join requests
# will come back with conflicting `hostId`s and the join will fail before attempting to form any
# connection.
questionId @0 :QuestionId;
# Question ID used to respond to this Join. (Note that this ID only identifies one part of the
# request for one hop; each part has a different ID and relayed copies of the request have
# (probably) different IDs still.)
#
# The receiver will reply with a `Return` whose `results` is a JoinResult. This `JoinResult`
# is relayed from the joined object's host, possibly with transformation applied as needed
# by the network.
#
# Like any return, the result must be released using a `Finish`. However, this release
# should not occur until the joiner has either successfully connected to the joined object.
# Vats relaying a `Join` message similarly must not release the result they receive until the
# return they relayed back towards the joiner has itself been released. This allows the
# joined object's host to detect when the Join operation is canceled before completing -- if
# it receives a `Finish` for one of the join results before the joiner successfully
# connects. It can then free any resources it had allocated as part of the join.
capId @1 :ExportId;
# The capability to join.
keyPart @2 :JoinKeyPart;
# A part of the join key. These combine to form the complete join key which is used to establish
# a direct connection.
# TODO(before implementing): Change this so that multiple parts can be sent in a single Join
# message, so that if multiple join parts are going to cross the same connection they can be sent
# together, so that the receive can potentially optimize its handling of them. In the case where
# all parts are bundled together, should the recipient be expected to simply return a cap, so
# that the caller can immediately start pipelining to it?
}
# ========================================================================================
# Common structures used in messages
struct MessageTarget {
# The target of a `Call` or other messages that target a capability.
union {
exportedCap @0 :ExportId;
# This message is to a capability or promise previously exported by the receiver.
promisedAnswer @1 :PromisedAnswer;
# This message is to a capability that is expected to be returned by another call that has not
# yet been completed.
#
# At level 0, this is supported only for addressing the result of a previous `Restore`, so that
# initial startup doesn't require a round trip.
}
}
struct Payload {
# Represents some data structure that might contain capabilities.
content @0 :AnyPointer;
# Some Cap'n Proto data structure. Capability pointers embedded in this structure index into
# `capTable`.
capTable @1 :List(CapDescriptor);
# Descriptors corresponding to the cap pointers in `content`.
}
struct CapDescriptor {
# **(level 1)**
#
# When an application-defined type contains an interface pointer, that pointer's encoding is the
# same as a struct pointer except that the bottom two bits are 1's instead of 0's. The pointer
# actually points to an instance of `CapDescriptor`. The runtime API should not reveal the
# CapDescriptor directly to the application, but should instead wrap it in some kind of callable
# object with methods corresponding to the interface that the capability implements.
#
# Keep in mind that `ExportIds` in a `CapDescriptor` are subject to reference counting. See the
# description of `ExportId`.
union {
none @0 :Void;
# There is no capability here. This `CapDescriptor` should not appear in the payload content.
# A `none` CapDescriptor can be generated when an application inserts a capability into a
# message and then later changes its mind and removes it -- rewriting all of the other
# capability pointers may be hard, so instead a tombstone is left, similar to the way a removed
# struct or list instance is zeroed out of the message but the space is not reclaimed.
# Hopefully this is unusual.
senderHosted @1 :ExportId;
# A capability newly exported by the sender. This is the ID of the new capability in the
# sender's export table (receiver's import table).
senderPromise @2 :ExportId;
# A promise which the sender will resolve later. The sender will send exactly one Resolve
# message at a future point in time to replace this promise. Note that even if the same
# `senderPromise` is received multiple times, only one `Resolve` is sent to cover all of
# them. If `senderPromise` is released before the `Resolve` is sent, the sender (of this
# `CapDescriptor`) may choose not to send the `Resolve` at all.
receiverHosted @3 :ExportId;
# A capability (or promise) previously exported by the receiver.
receiverAnswer @4 :PromisedAnswer;
# A capability expected to be returned in the results of a currently-outstanding call posed
# by the sender.
thirdPartyHosted @5 :ThirdPartyCapDescriptor;
# **(level 3)**
#
# A capability that lives in neither the sender's nor the receiver's vat. The sender needs
# to form a direct connection to a third party to pick up the capability.
#
# Level 1 and 2 implementations that receive a `thirdPartyHosted` may simply send calls to its
# `vine` instead.
}
}
struct PromisedAnswer {
# **(mostly level 1)**
#
# Specifies how to derive a promise from an unanswered question, by specifying the path of fields
# to follow from the root of the eventual result struct to get to the desired capability. Used
# to address method calls to a not-yet-returned capability or to pass such a capability as an
# input to some other method call.
#
# Level 0 implementations must support `PromisedAnswer` only for the case where the answer is
# to a `Restore` message. In this case, `path` is always empty since `Restore` always returns
# a raw capability.
questionId @0 :QuestionId;
# ID of the question (in the sender's question table / receiver's answer table) whose answer is
# expected to contain the capability.
transform @1 :List(Op);
# Operations / transformations to apply to the result in order to get the capability actually
# being addressed. E.g. if the result is a struct and you want to call a method on a capability
# pointed to by a field of the struct, you need a `getPointerField` op.
struct Op {
union {
noop @0 :Void;
# Does nothing. This member is mostly defined so that we can make `Op` a union even
# though (as of this writing) only one real operation is defined.
getPointerField @1 :UInt16;
# Get a pointer field within a struct. The number is an index into the pointer section, NOT
# a field ordinal, so that the receiver does not need to understand the schema.
# TODO(someday): We could add:
# - For lists, the ability to address every member of the list, or a slice of the list, the
# result of which would be another list. This is useful for implementing the equivalent of
# a SQL table join (not to be confused with the `Join` message type).
# - Maybe some ability to test a union.
# - Probably not a good idea: the ability to specify an arbitrary script to run on the
# result. We could define a little stack-based language where `PathPart` specifies one
# "instruction" or transformation to apply. Although this is not a good idea
# (over-engineered), any narrower additions to `PathPart` should be designed as if this
# were the eventual goal.
}
}
}
struct SturdyRef {
# **(level 2)**
#
# A combination of a SturdyRefObjectId and SturdyRefHostId. This is what a client of the ref
# would typically save in its own storage. This type is also the result of a `Save` message.
hostId @0 :SturdyRefHostId;
# Describes how to connect to and authenticate a vat that hosts this SturdyRef (and can therefore
# accept a `Restore` message for it).
objectId @1 :SturdyRefObjectId;
# The opaque ref in the scope of the host vat, to be sent in the `Restore` message.
}
struct ThirdPartyCapDescriptor {
# **(level 3)**
#
# Identifies a capability in a third-party vat which the sender wants the receiver to pick up.
id @0 :ThirdPartyCapId;
# Identifies the third-party host and the specific capability to accept from it.
vineId @1 :ExportId;
# A proxy for the third-party object exported by the sender. In CapTP terminology this is called
# a "vine", because it is an indirect reference to the third-party object that snakes through the
# sender vat. This serves two purposes:
#
# * Level 1 and 2 implementations that don't understand how to connect to a third party may
# simply send calls to the vine. Such calls will be forwarded to the third-party by the
# sender.
#
# * Level 3 implementations must release the vine once they have successfully picked up the
# object from the third party. This ensures that the capability is not released by the sender
# prematurely.
#
# The sender will close the `Provide` request that it has sent to the third party as soon as
# it receives either a `Call` or a `Release` message directed at the vine.
}
struct Exception {
# **(level 0)**
#
# Describes an arbitrary error that prevented an operation (e.g. a call) from completing.
reason @0 :Text;
# Human-readable failure description.
isCallersFault @1 :Bool;
# In the best estimate of the error source, is it the caller's fault that this error occurred
# (like HTTP 400), or is it the callee's fault (like HTTP 500)? Or, put another way, if an
# automated bug report were to be generated for this error, should it be initially filed on the
# caller's code or the callee's? This is a guess. Generally guesses should err towards blaming
# the callee -- at the very least, the callee should be on the hook for improving their error
# handling to be more confident in assigning blame.
durability @2 :Durability;
# In the best estimate of the error source, is this error likely to repeat if the same call is
# executed again? Callers might use this to decide when to retry a request.
enum Durability {
permanent @0; # Retrying the exact same operation will fail in the same way.
temporary @1; # Retrying the exact same operation might succeed.
overloaded @2; # The error may be due to the system being overloaded. Retrying may work
# later on, but for now the caller should not retry right away as this will
# likely exacerbate the problem.
}
}
# ========================================================================================
# Network-specific Parameters
#
# Some parts of the Cap'n Proto RPC protocol are not specified here because different vat networks
# may wish to use different approaches to solving them. For example, on the public internet, you
# may want to authenticate vats using public-key cryptography, but on a local intranet with trusted
# infrastructure, you may be happy to authenticate based on network address only, or some other
# lightweight mechanism.
#
# To accommodate this, we specify several "parameter" types. Each type is defined here as an
# alias for `AnyPointer`, but a specific network will want to define a specific set of types to use.
# All vats in a vat network must agree on these parameters in order to be able to communicate.
# Inter-network communication can be accomplished through "gateways" that perform translation
# between the primitives used on each network; these gateways may need to be deeply stateful,
# depending on the translations they perform.
#
# For interaction over the global internet between parties with no other prior arrangement, a
# particular set of bindings for these types is defined elsewhere. (TODO(someday): Specify where
# these common definitions live.)
#
# Another common network type is the two-party network, in which one of the parties typically
# interacts with the outside world entirely through the other party. In such a connection between
# Alice and Bob, all objects that exist on Bob's other networks appear to Alice as if they were
# hosted by Bob himself, and similarly all objects on Alice's network (if she even has one) appear
# to Bob as if they were hosted by Alice. This network type is interesting because from the point
# of view of a simple application that communicates with only one other party via the two-party
# protocol, there are no three-party interactions at all, and joins are unusually simple to
# implement, so implementing at level 4 is barely more complicated than implementing at level 1.
# Moreover, if you pair an app implementing the two-party network with a container that implements
# some other network, the app can then participate on the container's network just as if it
# implemented that network directly. The types used by the two-party network are defined in
# `rpc-twoparty.capnp`.
#
# The things which we need to parameterize are:
# - How to store capabilities long-term without holding a connection open (mostly level 2).
# - How to authenticate vats in three-party introductions (level 3).
# - How to implement `Join` (level 4).
#
# Persistent references
# ---------------------
#
# **(mostly level 2)**
#
# We want to allow some capabilities to be stored long-term, even if a connection is lost and later
# recreated. ExportId is a short-term identifier that is specific to a connection, so it doesn't
# help here. We need a way to specify long-term identifiers, as well as a strategy for
# reconnecting to a referenced capability later.
#
# Three-party interactions
# ------------------------
#
# **(level 3)**
#
# In cases where more than two vats are interacting, we have situations where VatA holds a
# capability hosted by VatB and wants to send that capability to VatC. This can be accomplished
# by VatA proxying requests on the new capability, but doing so has two big problems:
# - It's inefficient, requiring an extra network hop.
# - If VatC receives another capability to the same object from VatD, it is difficult for VatC to
# detect that the two capabilities are really the same and to implement the E "join" operation,
# which is necessary for certain four-or-more-party interactions, such as the escrow pattern.
# See: http://www.erights.org/elib/equality/grant-matcher/index.html
#
# Instead, we want a way for VatC to form a direct, authenticated connection to VatB.
#
# Join
# ----
#
# **(level 4)**
#
# The `Join` message type and corresponding operation arranges for a direct connection to be formed
# between the joiner and the host of the joined object, and this connection must be authenticated.
# Thus, the details are network-dependent.
using SturdyRefHostId = AnyPointer;
# **(level 2)**
#
# Identifies the host of a persistent capability which can be restored using a `Restore` message.
# That is, this identifies where the `Restore` message should be sent, but does not provide any
# part of the `Restore` message's content. `SturdyRefHostId` is usually paired with a
# `SturdyRefObjectId`, often in the form of a `SturdyRef`.
#
# `SturdyRefHostId` could be as simple as a network address and public key fingerprint. Or, it
# might be more complicated or abstract. For example, on some kinds of networks, `SturdyRefHostId`
# might be an abstract service name without any information on where that service is physically
# located; the network itself might provide a separate service for mapping such names to locations.
# It could even be the case that a particular service name maps to a group of vats, where any vat
# in the group is able to restore the ref. Such an approach would make `SturdyRefHostId`s more
# robust against changes in network topology.
using SturdyRefObjectId = AnyPointer;
# **(mostly level 2)**
#
# A SturdyRefObjectId identifies a persistent object which may be restored later, within the scope
# of some host. The contents of a SturdyRefObjectId are entirely determined by the vat that hosts
# it. In fact, different vats on the same network may actually use different definitions for
# SturdyRefObjectId, so SturdyRefObjectId is not actually parameterized per-network but rather
# per-vat. A SturdyRefObjectId is typically paired with a `SturdyRefHostId` (in a
# `SturdyRef`) which describes how to find a vat capable of restoring the ref.
using ProvisionId = AnyPointer;
# **(level 3)**
#
# The information which must be sent in an `Accept` message to identify the object being accepted.
#
# In a network where each vat has a public/private key pair, this could simply be the public key
# fingerprint of the provider vat along with the questionId used in the `Provide` message sent from
# that provider.
using RecipientId = AnyPointer;
# **(level 3)**
#
# The information which must be sent in a `Provide` message to identify the recipient of the
# capability.
#
# In a network where each vat has a public/private key pair, this could simply be the public key
# fingerprint of the recipient. (CapTP also calls for a nonce to identify the object. In our
# case, the `Provide` message's `questionId` can serve as the nonce.)
using ThirdPartyCapId = AnyPointer;
# **(level 3)**
#
# The information needed to connect to a third party and accept a capability from it.
#
# In a network where each vat has a public/private key pair, this could be a combination of the
# third party's public key fingerprint, hints on how to connect to the third party (e.g. an IP
# address), and the question ID used in the corresponding `Provide` mesasge sent to that third party
# (used to identify which capability to pick up).
using JoinKeyPart = AnyPointer;
# **(level 4)**
#
# A piece of a secret key. One piece is sent along each path that is expected to lead to the same
# place. Once the pieces are combined, a direct connection may be formed between the sender and
# the receiver, bypassing any men-in-the-middle along the paths. See the `Join` message type.
#
# The motivation for Joins is discussed under "Supporting Equality" in the "Unibus" protocol
# sketch: http://www.erights.org/elib/distrib/captp/unibus.html
#
# In a network where each vat has a public/private key pair and each vat forms no more than one
# connection to each other vat, Joins will rarely -- perhaps never -- be needed, as objects never
# need to be transparently proxied and references to the same object sent over the same connection
# have the same export ID. Thus, a successful join requires only checking that the two objects
# come from the same connection and have the same ID, and then completes immediately.
#
# However, in networks where two vats may form more than one connection between each other, or
# where proxying of objects occurs, joins are necessary.
#
# Typically, each JoinKeyPart would include a fixed-length data value such that all value parts
# XOR'd together forms a shared secret which can be used to form an encrypted connection between
# the joiner and the joined object's host. Each JoinKeyPart should also include an indication of
# how many parts to expect and a hash of the shared secret (used to match up parts).
using JoinResult = AnyPointer;
# **(level 4)**
#
# Information returned as the result to a `Join` message, needed by the joiner in order to form a
# direct connection to a joined object. This might simply be the address of the joined object's
# host vat, since the `JoinKey` has already been communicated so the two vats already have a shared
# secret to use to authenticate each other.
#
# The `JoinResult` should also contain information that can be used to detect when the Join
# requests ended up reaching different objects, so that this situation can be detected easily.
# This could be a simple matter of including a sequence number -- if the joiner receives two
# `JoinResult`s with sequence number 0, then they must have come from different objects and the
# whole join is a failure.
# ========================================================================================
# Network interface sketch
#
# The interfaces below are meant to be pseudo-code to illustrate how the details of a particular
# vat network might be abstracted away. They are written like Cap'n Proto interfaces, but in
# practice you'd probably define these interfaces manually in the target programming language. A
# Cap'n Proto RPC implementation should be able to use these interfaces without knowing the
# definitions of the various network-specific parameters defined above.
# interface VatNetwork {
# # Represents a vat network, with the ability to connect to particular vats and receive
# # connections from vats.
# #
# # Note that methods returning a `Connection` may return a pre-existing `Connection`, and the
# # caller is expected to find and share state with existing users of the connection.
#
# # Level 0 features -----------------------------------------------
#
# connectToRefHost(hostId :SturdyRefHostId) :Connection;
# # Connect to the given SturdyRef host. The transport should return a promise which does not
# # resolve until authentication has completed, but allows messages to be pipelined in before
# # that; the transport either queues these messages until authenticated, or sends them encrypted
# # such that only the authentic vat would be able to decrypt them. The latter approach avoids a
# # round trip for authentication.
# #
# # Once connected, the caller should start by sending a `Restore` message.
#
# acceptConnectionAsRefHost() :Connection;
# # Wait for the next incoming connection and return it. Only connections formed by
# # connectToHostOf() are returned by this method.
# #
# # Once connected, the first received message will usually be a `Restore`.
#
# # Level 4 features -----------------------------------------------
#
# newJoiner(count :UInt32) :NewJoinerResponse;
# # Prepare a new Join operation, which will eventually lead to forming a new direct connection
# # to the host of the joined capability. `count` is the number of capabilities to join.
#
# struct NewJoinerResponse {
# joinKeyParts :List(JoinKeyPart);
# # Key parts to send in Join messages to each capability.
#
# joiner :Joiner;
# # Used to establish the final connection.
# }
#
# interface Joiner {
# addJoinResult(result :JoinResult) :Void;
# # Add a JoinResult received in response to one of the `Join` messages. All `JoinResult`s
# # returned from all paths must be added before trying to connect.
#
# connect() :ConnectionAndProvisionId;
# # Try to form a connection to the joined capability's host, verifying that it has received
# # all of the JoinKeyParts. Once the connection is formed, the caller should send an `Accept`
# # message on it with the specified `ProvisionId` in order to receive the final capability.
# }
#
# acceptConnectionFromJoiner(parts :List(JoinKeyPart), paths :List(VatPath))
# :ConnectionAndProvisionId;
# # Called on a joined capability's host to receive the connection from the joiner, once all
# # key parts have arrived. The caller should expect to receive an `Accept` message over the
# # connection with the given ProvisionId.
# }
#
# interface Connection {
# # Level 0 features -----------------------------------------------
#
# send(message :Message) :Void;
# # Send the message. Returns successfully when the message (and all preceding messages) has
# # been acknowledged by the recipient.
#
# receive() :Message;
# # Receive the next message, and acknowledges receipt to the sender. Messages are received in
# # the order in which they are sent.
#
# # Level 3 features -----------------------------------------------
#
# introduceTo(recipient :Connection) :IntroductionInfo;
# # Call before starting a three-way introduction, assuming a `Provide` message is to be sent on
# # this connection and a `ThirdPartyCapId` is to be sent to `recipient`.
#
# struct IntroductionInfo {
# sendToRecipient :ThirdPartyCapId;
# sendToTarget :RecipientId;
# }
#
# connectToIntroduced(capId :ThirdPartyCapId) :ConnectionAndProvisionId;
# # Given a ThirdPartyCapId received over this connection, connect to the third party. The
# # caller should then send an `Accept` message over the new connection.
#
# acceptIntroducedConnection(recipientId :RecipientId) :Connection;
# # Given a RecipientId received in a `Provide` message on this `Connection`, wait for the
# # recipient to connect, and return the connection formed. Usually, the first message received
# # on the new connection will be an `Accept` message.
# }
#
# struct ConnectionAndProvisionId {
# # **(level 3)**
#
# connection :Connection;
# # Connection on which to issue `Accept` message.
#
# provision :ProvisionId;
# # `ProvisionId` to send in the `Accept` message.
# }