forked from IQ.Lvbs/IQ.Pilot
IQ.Pilot Prebuilt Release @ ab07000
This commit is contained in:
187
system/ui/spinner.py
Executable file
187
system/ui/spinner.py
Executable file
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#!/usr/bin/env python3
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import math
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import pyray as rl
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import select
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import sys
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from openpilot.system.ui.lib.application import gui_app
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from openpilot.system.ui.lib.text_measure import measure_text_cached
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from openpilot.system.ui.text import wrap_text
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from openpilot.system.ui.widgets import Widget
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# Constants
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if gui_app.big_ui():
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PROGRESS_BAR_WIDTH = 1000
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PROGRESS_BAR_HEIGHT = 20
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TEXTURE_SIZE = 360
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WRAPPED_SPACING = 50
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CENTERED_SPACING = 150
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EDGE_BORDER_WIDTH = 12
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else:
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PROGRESS_BAR_WIDTH = 268
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PROGRESS_BAR_HEIGHT = 10
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TEXTURE_SIZE = 140
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WRAPPED_SPACING = 10
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CENTERED_SPACING = 20
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EDGE_BORDER_WIDTH = 6
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LOGO_SCALE = 0.82
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LOGO_SIZE = int(TEXTURE_SIZE * LOGO_SCALE)
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LOGO_Y_OFFSET = int(TEXTURE_SIZE * 0.04)
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MARGIN_H = 100
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FONT_SIZE = 96
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LINE_HEIGHT = 104
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DARKGRAY = (55, 55, 55, 255)
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PROGRESS_START = rl.Color(0x1B, 0x94, 0x88, 0xFF)
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PROGRESS_END = rl.Color(0xA3, 0x0B, 0x8C, 0xFF)
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# Colors that flow continuously around the screen edges while the spinner is up, so it's obvious the
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# UI is alive and compiling normally even when the progress number sits still for a while.
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EDGE_COLORS = [
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rl.Color(0x09, 0xA3, 0xAB, 0xFF),
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rl.Color(0xE3, 0x09, 0xD4, 0xFF),
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rl.Color(0x09, 0xDC, 0xE3, 0xFF),
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rl.Color(0xE3, 0x09, 0x85, 0xFF),
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rl.Color(0x56, 0x05, 0xF7, 0xFF),
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]
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EDGE_SCROLL_SPEED = 0.12 # fraction of the full loop the gradient travels per second
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def clamp(value, min_value, max_value):
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return max(min(value, max_value), min_value)
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def lerp_color(start: rl.Color, end: rl.Color, t: float) -> rl.Color:
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t = clamp(t, 0.0, 1.0)
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return rl.Color(
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int(round(start.r + (end.r - start.r) * t)),
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int(round(start.g + (end.g - start.g) * t)),
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int(round(start.b + (end.b - start.b) * t)),
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int(round(start.a + (end.a - start.a) * t)),
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)
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def _edge_gradient_sample(t: float) -> rl.Color:
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# cyclic interpolation across EDGE_COLORS (wraps), so the loop has no seam
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n = len(EDGE_COLORS)
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t = (t % 1.0) * n
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i = int(math.floor(t))
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return lerp_color(EDGE_COLORS[i % n], EDGE_COLORS[(i + 1) % n], t - i)
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def draw_animated_edge_border(rect: rl.Rectangle, bw: float, phase: float) -> None:
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# Walk the screen perimeter as one continuous loop, drawing short colored segments whose hue is
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# sampled from the scrolling gradient — the colors chase each other around all four edges.
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w, h = rect.width, rect.height
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perimeter = 2.0 * (w + h)
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step = 8.0
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d = 0.0
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while d < perimeter:
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col = _edge_gradient_sample(d / perimeter - phase)
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seg = step + 1.0
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if d < w: # top edge, left -> right
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rl.draw_rectangle(int(rect.x + d), int(rect.y), int(seg), int(bw), col)
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elif d < w + h: # right edge, top -> bottom
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rl.draw_rectangle(int(rect.x + w - bw), int(rect.y + (d - w)), int(bw), int(seg), col)
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elif d < 2.0 * w + h: # bottom edge, right -> left
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rl.draw_rectangle(int(rect.x + w - (d - (w + h)) - step), int(rect.y + h - bw), int(seg), int(bw), col)
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else: # left edge, bottom -> top
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rl.draw_rectangle(int(rect.x), int(rect.y + h - (d - (2.0 * w + h)) - step), int(bw), int(seg), col)
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d += step
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class Spinner(Widget):
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def __init__(self):
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super().__init__()
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self._comma_texture = self._load_center_texture()
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self._progress: int | None = None
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self._wrapped_lines: list[str] = []
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@staticmethod
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def _load_center_texture():
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try:
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return gui_app.texture("images/k3_spinner.png", LOGO_SIZE, LOGO_SIZE)
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except Exception:
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return gui_app.texture("images/spinner_comma.png", LOGO_SIZE, LOGO_SIZE)
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def set_text(self, text: str) -> None:
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if text.isdigit():
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self._progress = clamp(int(text), 0, 100)
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self._wrapped_lines = []
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else:
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self._progress = None
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self._wrapped_lines = wrap_text(text, FONT_SIZE, gui_app.width - MARGIN_H)
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def _render(self, rect: rl.Rectangle):
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# Continuously-moving gradient border on all four screen edges — a liveness cue while compiling.
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draw_animated_edge_border(rect, EDGE_BORDER_WIDTH, rl.get_time() * EDGE_SCROLL_SPEED)
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if self._wrapped_lines:
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# Calculate total height required for spinner and text
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spacing = WRAPPED_SPACING
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total_height = TEXTURE_SIZE + spacing + len(self._wrapped_lines) * LINE_HEIGHT
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center_y = (rect.height - total_height) / 2.0 + TEXTURE_SIZE / 2.0
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else:
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# Center spinner vertically
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spacing = CENTERED_SPACING
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center_y = rect.height / 2.0
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y_pos = center_y + TEXTURE_SIZE / 2.0 + spacing
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center = rl.Vector2(rect.width / 2.0, center_y)
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comma_position = rl.Vector2(center.x - LOGO_SIZE / 2.0, center.y - LOGO_SIZE / 2.0 + LOGO_Y_OFFSET)
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rl.draw_texture_v(self._comma_texture, comma_position, rl.WHITE)
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# Display the progress bar or text based on user input
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if self._progress is not None:
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bar = rl.Rectangle(center.x - PROGRESS_BAR_WIDTH / 2.0, y_pos, PROGRESS_BAR_WIDTH, PROGRESS_BAR_HEIGHT)
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rl.draw_rectangle_rounded(bar, 1, 10, DARKGRAY)
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bar.width *= self._progress / 100.0
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if bar.width > 0:
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radius = bar.height / 2.0
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if bar.width <= bar.height:
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fill_color = lerp_color(PROGRESS_START, PROGRESS_END, bar.width / PROGRESS_BAR_WIDTH)
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rl.draw_circle_v(rl.Vector2(bar.x + bar.width / 2.0, bar.y + radius), min(bar.width, bar.height) / 2.0, fill_color)
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else:
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rl.draw_circle_v(rl.Vector2(bar.x + radius, bar.y + radius), radius, PROGRESS_START)
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right_color = lerp_color(PROGRESS_START, PROGRESS_END, bar.width / PROGRESS_BAR_WIDTH)
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rl.draw_circle_v(rl.Vector2(bar.x + bar.width - radius, bar.y + radius), radius, right_color)
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rect_x = int(bar.x + radius)
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rect_y = int(bar.y)
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rect_width = int(max(0, bar.width - (2.0 * radius)))
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if rect_width > 0:
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rl.draw_rectangle_gradient_h(rect_x, rect_y, rect_width, int(bar.height), PROGRESS_START, right_color)
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elif self._wrapped_lines:
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for i, line in enumerate(self._wrapped_lines):
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text_size = measure_text_cached(gui_app.font(), line, FONT_SIZE)
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rl.draw_text_ex(gui_app.font(), line, rl.Vector2(center.x - text_size.x / 2, y_pos + i * LINE_HEIGHT),
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FONT_SIZE, 0.0, rl.WHITE)
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def _read_stdin():
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"""Non-blocking read of available lines from stdin."""
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lines = []
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while True:
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rlist, _, _ = select.select([sys.stdin], [], [], 0.0)
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if not rlist:
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break
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line = sys.stdin.readline().strip()
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if line == "":
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break
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lines.append(line)
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return lines
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def main():
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gui_app.init_window("Spinner")
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spinner = Spinner()
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for _ in gui_app.render():
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text_list = _read_stdin()
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if text_list:
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spinner.set_text(text_list[-1])
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spinner.render(rl.Rectangle(0, 0, gui_app.width, gui_app.height))
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if __name__ == "__main__":
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main()
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